Most people dont know it, but in addition to being a musician, I also do 3D modeling on the side.
Today I started working on a frog guy
No name yet, but im calling him jamal.
heres what I have so far:
I obviously should have added eyelids but whatever.
I use blender and zbrush, I started out using blender but I left it cause the learning curve fucking sucks, but I picked it up back again today and hot dog, I forgot how much it ruled. Zbrush is alright for texturing and stuff but alot of times when I do the final render, it will always be fucked up and jagged in places.
if anyone is interested in learning 3D shit, I reccomend blender, its hard- but once you learn it it'll be easy as fuck and also its becoming standard in a lot of stuff.
this took quite a bit of time to do, specifically because im not familiar with frog anatomy, and because im building it in pieces- as opposed to a real frog which is basically all one piece, I had to picture it in my head.